

KILLING FLOOR 2 SUPER PERK TRAINING V8 HOW TO
Guy's flashing that KF-Wabbit map and saying it's his - if people want to level up without playing - figure out how to make a map that has objectives for every wave, stick it on endless and have the zeds spawn above a fire pit. Also, the prestige system is overall boring and doesn't fulfill its purpose of sticking the player to the game as it doesn't lengthen the gameplay in any way. thing" is also ridiculous getting past 200 hours, directed to a person with working neurons. TL DR - Time for leveling up is ridiculous, and the whole premise that "practice makes perfect. This would eventually lead him to discard exp grinding maps and exploring the prestige system by himself. Sure, there still would be the cheaterinos, but as long as the game gets interesting over time Casual Player Joe will see this as an interesting opportunity to have more fun, and not just to repeat a pattern. Also adding maybe more gameplay features connected to prestige would be an AWESOME thing. But honestly talking, significantly shorter time in leveling up perks after prestige should become a thing in my opinion. I'll just stop at level 25 and have a big smile on my face nuking zeds in HoE. Personally, I won't use exp farming maps in any way. So the hole time-investing premise of veteran players is as dull as it can get. There are some players that mess with the leveling system in every game that "allows it", and in PAYDAY 2 I see a lot of Maxed Infamous players that literally are useful as a pole in the ass, and low infamy people that would carry me over heists like nothing.

He can carry out an entire team of cadavers or be the first to become one. Now, he can suck at the game, or he can be good at the game. That is a big thing!īut for the ordinary BRO元VEL, casual player, who sees the repetitive kill, level up, prestige, repeat pattern as a waste of time, he'll try to mess with it. It is boring.Ĭap'n Saccade's answer provided the bright side of the prestige system, making me think that for people who really are into this game (and so dropping a big amount of hours in it is positive) can enjoy the hell out of this prestige system. It does not offer any gameplay-changing features and it does not affect your overall gameplay experience. Take a look at the PAYDAY 2's prestige system: it is more polished, faster for a decent percentage, and actually lengthens the gameplay by allowing the player to have more powerful skills enabled all at once. As far as ten thousand people will try to convince me that this game has a huge, massive learning curve that needs more than 500 hours and a degree to be completely mastered, and heck maybe the same people even refuse to play with people having "low" amounts of time spent just because they "don't know how to play" will always make me laugh so damn hard.
KILLING FLOOR 2 SUPER PERK TRAINING V8 FULL
And if EXP farming maps are often full of people then there is a big percentage of people that believe (like me, anyway) that investing this big amount of time in a game to get skins is pointless. But the majority knows (or is supposed to know) fairly well the game mechanics with 150-200 hours spent.

Now, there are plenty of EXP farmers out there for. If we add the time amount to reach maximum prestige, the number goes from big to ridiculous. If we take 40 hours as a fixed amount to reach LVL 25 and use that as an estimation for every perk, we get 400 hours only of basic perk leveling. My honest opinion is that spending 40+ hours to reach the max level of a perk, and having to do that countless times for dull rewards is not only pointless, but it is also the reason why many players use the exp farming maps. To summarise, KF2's long leveling up time is justified and defended by veterans as a mean to "git gud".

Others said this is an extremely complex game that requires strategy and teamwork to get through the hardest difficulties, and it's learning curve can only be mastered having spent xxxx hours. That being said, every veteran that criticized people for having accelerated the leveling up process used the argument that "you can't get better at the game by doing this". And I didn't mention exceptional gamers, I consider myself to be an average one. If there's something that gaming taught me over time, is that a fine gamer has incredible speed in adapting to different scenarios rather than somebody else. I've played countless FPS shooters, spent 600+ hours on PAYhours on CS:GO, plenty on Rainbow Six, and countless more on titles I can't waste time listing. I genuinely always hated people that pretended one to have countless hours spent on a game and used that amount of hours as a criterion for that person's ability. Take this as an honest opinion and not as an attack to Killing Floor 2, or a personal one.
